Even with the caveats I mentioned, I'm tempted to dive in and play more. What little I played of the combat also seemed like it was different and dynamic enough to keep me engaged for the duration of the game. On the plus side, I found the setting instantly charming with its Gaelic/Scottish vibe. Finally, there’s a list of a few issues across platforms known to the developers that have yet to be addressed. Aside from that, I’ve also experienced quite a bit of shader compilation stutter at times. I’m not sure if this is an issue particular to Mesa and my AMD card or the port in general but I have reported it to the developers. In short, flashes of green and purple appear on some objects for a split second. I did notice a rather annoying issue, however, with how textures are swapped on objects depending on how close you are to them. I’ve yet to spend much time with the game beyond the tutorial. All in all, it sounds like there have been improvements across the board. There’s also extra content in the form of a new dungeon, enemies, items and all of those lovely kinds of things. There's the usual slew of bug fixes and a few quality of life changes that includes a revised UI. The newly-released director’s cut is a free upgrade to existing owners of the game and brings with it a lot of spit and polish. It’s one of those single-player adventures that may draw you in for dozens of hours. Add to that quite a lot of dialog and puzzles and you’ve got plenty to sink your teeth into. It boasts quite a bit of customization options when it comes to building characters and promises different ways of approaching battle. The Bard’s Tale IV is a revival of a classic RPG franchise and sees players putting together a group of adventurers to explore dungeons and fight all sorts of monsters at Barrow’s Deep. YouTube videos require cookies, you must accept their cookies to view.
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